![]() ![]() Make sure Quake3Win32VS201X is the Startup Project. You can find the solution for this in code\win32\Quake3Win32VS201X.sln. The game should now be displayed correctly across your widescreen monitor, but results may vary. Both builds have separate build configurations for vanilla Q3A and Quake 3: Team Arena. r_customheight 1080 (Change to your screen height).r_customwidth 1920 (Change to your screen width).Type the following commands, one at a time, into the console:.Press the Tilde Key ~, to open the game console.Open up Quake III or Quake III: Team Arena.Exercise caution when editing game variables, and proceed at your own risk. 125-135 for proper FOV that doesn't induce a headache. Note: The follow instructions detail what I did to resolve my issue, and are provided for entertainment purposes only. 105 in Q3's widescreen is roughly equal to 90 in other games, so far from looking 'best'. The available options in the game's system settings weren't much help either, but with a little digging, I finally found a solution that worked for me. However, I was disappointed to see large black bars on each side of the screen, and discover that the game wasn't filling the entire screen area. Which is why I recently installed Quake 3 and Quake 3: Team Arena on a new Windows 10 laptop. Find the seta rmode line and set the value to -1 (This enables custom resolutions) Find the seta rcustomwidth line and set the value. Edit q3config.cfg which is located in your games \baseq3 folder. The effective sensitivity goes down and the mouse just seems not responsive enough to pick up flick moves correctly (they're translated to smaller crosshair movements).If you're like me, then you aren't quite ready to give up your classic PC games. Quake III Enable Custom Widescreen Resolutions. When i enable vsync (r_swapinterval 1), i experience an significant slowdown when i flick the mouse from left to right (wrist movement). Perhaps the fact that i use my Razer Diamondback at 500 Hz USB polling rate makes it more noticeable. It has no magic com_maxfps numbers that give a speed boost (only some weird things happening at very low framerates).Ībout vsync affecting mouse input: i find the effect very noticeable. You move quite a lot faster than without pmove_fixed at 125, which makes doing strafepads in trickjump practice maps a lot easier.ītw, CPMa has replaced the pmove physics code and it's much more framerate independant than any VQ3 or any other mod. That equates to 125 fps and if your videocard renders less than that, things get choppy. Q3's physics are framerate dependant (evaluated at every new frame i guess), unless you use pmove_fixed, which forces every frame to last as long as pmove_msec (defaults to 8 milliseconds). It is used for tricking with overbounces, yes, but it gives an insane speed boost though. Pull down the console and type this: /rmode -1. Pmove_fixed isn't always used for tricking and never for competitive play. ![]() Just looking for some facts and clarification, I've heard lots of uninformed opinions on both matters. Is this considered unfair play? I mean, people use it for tricking right? Do they not use it in competitive play, tdm etc.? Are their any good descriptions of what this does, what it compensates for? I mean, it's supposed to give you the optimum jump height every time or something, right? Well, if you don't usually get that optimum with pmove_fixed 0, then what do you get instead? And this is considered a cheat by punkbuster, right? I've also been told there might be a way to fix it. From what I can understand vsync supposedly drops sections of mouse inputs in between screen draws or something because it forces everything to be done sequentially and skips everything outside of the sequence. ![]() I see no possible need for anything greater, and honestly I've never noticed any mouse lag at all with vsync. /r/BethesdaSoftworks is a fan-made community dedicated to all games, mods, and projects related to the game publisher. play quake 1 widescreen, quake 1 on windows 7, qauke download. I mean, I would love to just have a 60 refresh rate and vsync on. NoGhost Server Side Mod :: Quake 3 Arena :: Maverick Servers WebLast Updates Reloaded. ![]() Is there any fact behind the whole vsync mouse lag issue? ![]()
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